#pragma once
class CScene
{
public:
	CScene(void);
	~CScene(void);

	virtual bool Initialize() = 0;
	virtual void Uninitialize() = 0;

	virtual void Process() = 0;
	virtual void Render(HDC hdc) = 0;
	
	inline int GetSceneNumber() { return m_nScene; }

protected :
	int		m_nScene;
};

